Is there a reason why no 3D APIs seem to tie their sync notifications into OS notifications? Where is wglSyncMessage()?
Without those, you're always going to be oversubscribed by at least one thread, probably more than one.
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Because assuming you have two frames in the pipe, that's two extra threads in the app that occasionally wake up :(
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Add that to the fact that Windows helpfully mandates that you have one oversubscribed thread at all times for windows msg...
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