Is there a reason why no 3D APIs seem to tie their sync notifications into OS notifications? Where is wglSyncMessage()?
This would solve pretty much all the problems. For completeness there should also be wglSyncSemaphore(sync, handle).
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Without those, you're always going to be oversubscribed by at least one thread, probably more than one.
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Because assuming you have two frames in the pipe, that's two extra threads in the app that occasionally wake up :(
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