Is there a reason why no 3D APIs seem to tie their sync notifications into OS notifications? Where is wglSyncMessage()?
But there is no way to do that with wgl :( There really just needs to be wglSyncIOCompletion(sync, port).
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This would solve pretty much all the problems. For completeness there should also be wglSyncSemaphore(sync, handle).
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Without those, you're always going to be oversubscribed by at least one thread, probably more than one.
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