Is there a reason why no 3D APIs seem to tie their sync notifications into OS notifications? Where is wglSyncMessage()?
So you want to do "wait on any IO completion and any GL completion" and service whichever happens first.
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But there is no way to do that with wgl :( There really just needs to be wglSyncIOCompletion(sync, port).
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This would solve pretty much all the problems. For completeness there should also be wglSyncSemaphore(sync, handle).
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