Is there a reason why no 3D APIs seem to tie their sync notifications into OS notifications? Where is wglSyncMessage()?
_on what_? That's the whole problem. I need to know when I can start reusing the memory from the sync'd task.
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So you want to do "wait on any IO completion and any GL completion" and service whichever happens first.
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But there is no way to do that with wgl :( There really just needs to be wglSyncIOCompletion(sync, port).
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