Is there a reason why no 3D APIs seem to tie their sync notifications into OS notifications? Where is wglSyncMessage()?
Having GL-specific wait calls means you can't wait on anything else, hence that thread is immediately oversubscribed.
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You want all your threads to be able to wait on any available work, so you don't have oversubscribed threads sitting around.
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glClientWaitSync, etc., force you to have GL-specific threads sitting around oversubscribed just to wake up on that one thing.
End of conversation
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