@Jonathan_Blow FFT:audio::CFG:code
Is it the way you write parsers in real life though? Ie., is it the same method you use in JAI?
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Because I'm curious to see how you usually approach it.
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me too.
End of conversation
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recursive descent parsers are almost trivial to build. Also easy to go from AST to basic blocks/CFG and SSA.
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that is to say, building games/“engines” is infinitely more involved and harder compared to building parsers IMO
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