Good diagram by Sizik on the sorting problem we need to deal with on @handmade_hero:https://hero.handmade.network/forums/game-discussion/t/1299#7325 …
-
-
Replying to @cmuratori @handmade_hero
BTW, a classic trick for this is to "sort" each scanline of each sprite separately, & sort by height-above-ground.
2 replies 0 retweets 1 like -
doesn't "sort by scanline" still have overlap issues in scanline dir? why not just go full z buffer?
2 replies 0 retweets 0 likes -
Replying to @Phildo211 @nothings and
z buffer doesn’t work correctly with semi transparency
1 reply 0 retweets 1 like -
Replying to @phort99 @Phildo211 and
Also we have a bunch of things which are logical in-front-of directives that don't have 3D analogs.
1 reply 0 retweets 0 likes
Replying to @cmuratori @phort99 and
So it's nice to have a way to fake the sort when you need to, too.
6:45 PM - 19 Jun 2016
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.