@cmuratori Why not harness the tiles and y for sorting https://hero.handmade.network/forums/game-discussion/t/1293#7285 … can't see anything wrong with it other than crossing z-planes
What do you mean by "tiles"? Are you talking about ground tiles? Because if so, remember that we don't actually require those!
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can 1 traversable really cover multiple other traversable points (like rug example) in the game design? how does standing on work
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It doesn't really matter if they are traversable or not - you have to handle the sort properly even for decorative sprites!
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