I think anyone who has a certain amount of time and wants to make a game has to weigh options.
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it often frightens me how many game programmers I meet who don't want to think about how their engine works.
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these are usually the people who don't understand my deep hatred of foreach loops in
@unity3d
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True that my understanding of lower level programming helps avoid performance pitfalls sometimes.
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But it's frustrating because I often find the issue is some language feature of C# is implemented in a wasteful way
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