... like for example, @martin_cohen's Punity:https://github.com/martincohen/Punity …
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Martin is a productivity wizard btw.
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I currently have a game framework started with OpenGL and SDL, and my code is very similar to Punity
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Replying to @indieprogram @mvandevander and
With only three hours a day should I just be using Unity? That doesn't seem very
#handmadedev lol1 reply 0 retweets 0 likes -
Replying to @indieprogram
Casey's series is not "how to make a game", it's how to write everything from scratch yourself. Which is not often practical.
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Replying to @mvandevander
I realize this, but just deep down in my soul Unity feels wrong. I have SDL, imgui, squirrel, and many other tools
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Replying to @indieprogram @mvandevander
Unity definitely sucks, but the question is, do you have time to make something better?
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A lot of times the answer is "no", and that's a very valid reason to use it (or some other engine).
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_Because_ I think Unity sucks, I am interested in encouraging people to try to develop new things.
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But that is a separate goal than trying to make any particular game.
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I think anyone who has a certain amount of time and wants to make a game has to weigh options.
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And if their only goal is to make one game and that game can be made reasonably in Unity...
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... then using Unity may be a very good decision!
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