The kind of programming we do on Handmade Hero is _definitely not_ for people who only program 2 hours a day, I think.
-
-
Replying to @cmuratori @indieprogram
I think that amount of time probably isn't enough to do from-scratch engine programming unless you're on a team.
1 reply 0 retweets 3 likes -
Replying to @cmuratori @indieprogram
I think there are other approaches with that amount of time that would make more sense.
2 replies 0 retweets 2 likes -
Replying to @cmuratori @indieprogram
For example, even if you didn't want to go the "Unreal/Unity" route, you could use a starter engine...
3 replies 0 retweets 0 likes -
Replying to @cmuratori @indieprogram
... like for example,
@martin_cohen's Punity:https://github.com/martincohen/Punity …2 replies 0 retweets 18 likes -
Martin is a productivity wizard btw.
1 reply 0 retweets 1 like -
I currently have a game framework started with OpenGL and SDL, and my code is very similar to Punity
1 reply 0 retweets 0 likes -
Replying to @indieprogram @mvandevander and
With only three hours a day should I just be using Unity? That doesn't seem very
#handmadedev lol1 reply 0 retweets 0 likes -
Replying to @indieprogram
Casey's series is not "how to make a game", it's how to write everything from scratch yourself. Which is not often practical.
1 reply 0 retweets 2 likes -
Replying to @mvandevander
I realize this, but just deep down in my soul Unity feels wrong. I have SDL, imgui, squirrel, and many other tools
3 replies 0 retweets 1 like
Unity definitely sucks, but the question is, do you have time to make something better?
-
-
A lot of times the answer is "no", and that's a very valid reason to use it (or some other engine).
2 replies 0 retweets 1 like -
_Because_ I think Unity sucks, I am interested in encouraging people to try to develop new things.
2 replies 0 retweets 2 likes - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.