Blog: How 2.5D sorting works in @rivercityransom. http://andrewrussell.net/2016/06/how-2-5d-sorting-works-in-river-city-ransom-underground/ … with shout-out to @handmade_hero and @cmuratori
Unfortunately we don't have "height maps" at the moment, but maybe we could try to fake that...
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Yeah, my thinking was that HMH might benefit from a similar overall approach, but with a HMH-specific depth-comparison function.
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Like,
@rivercityransom is voxelish. Maybe HMH could use a few shape types for comparison? Eg: cube, sphere, pyramid, quad... - Show replies
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