I wonder how feasible it would be at this point to ship a cross-platform game PC/Mac/Linux/XBone/PS4) that had explicitly based memory?
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Replying to @cmuratori
I don't have enough experience on today's consoles to know what their memory allocation APIs look like...
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Replying to @cmuratori
... on Win64 it would work _unless_ there are problems with unlucky DLL injections into your process space. Not sure the rules.
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Replying to @cmuratori
The push to address-space randomization for security probably means OS architects aren't even considersing allowing that.
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Replying to @nothings
VirtualAlloc() already supports this, so Win64 can't disallow it at this point. The question is if DLL rebasing ever hoses you.
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Replying to @cmuratori
Yes, I mean that as they add new things, they're never going to say 'let's not do that, it would break X' for your X.
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Sadly, you are not only probably right about VirtualAlloc, but all other reasonable values of X as well :/
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