I wonder how feasible it would be at this point to ship a cross-platform game PC/Mac/Linux/XBone/PS4) that had explicitly based memory?
Actually it's probably just how you _used_ to program back when you had control of the whole machine...
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... the idea is that instead of asking the OS for a memory region, you just tell it what region you're claiming...
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For example, on Windows, see the first parameter of VirtualAlloc: https://msdn.microsoft.com/en-us/library/windows/desktop/aa366887(v=vs.85).aspx …
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