I wonder how feasible it would be at this point to ship a cross-platform game PC/Mac/Linux/XBone/PS4) that had explicitly based memory?
... it'd just be kind of hiccup-y. But you could edit massive multires stuff and never care.
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Indeed. One thing I'll caution is that with mmap-based database formats, you really up the ante for memory scribbles...
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lmdb (which you should check out if you haven't) gets around that by using a copy-on-write B-tree with read-only pages.
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