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cmuratori's profile
Casey Muratori
Casey Muratori
Casey Muratori
@cmuratori

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Casey Muratori

@cmuratori

I'm worried that the baby thinks people can't change.

Seattle
caseymuratori.com
Joined March 2009

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    1. Casey Muratori‏ @cmuratori 29 May 2016

      I wonder how feasible it would be at this point to ship a cross-platform game PC/Mac/Linux/XBone/PS4) that had explicitly based memory?

      3 replies 1 retweet 6 likes
    2. Per Vognsen‏ @pervognsen 29 May 2016
      Replying to @cmuratori

      I avoid serialized 64-bit pointers on disk for size reasons. When you do that, you tend to get position-independent data anyway.

      1 reply 0 retweets 0 likes
    3. Per Vognsen‏ @pervognsen 29 May 2016
      Replying to @pervognsen @cmuratori

      But I've tried what I think you are suggesting, with a preferred load address fast path, requiring fix-up only on the slow path.

      1 reply 0 retweets 0 likes
    4. Per Vognsen‏ @pervognsen 29 May 2016
      Replying to @pervognsen @cmuratori

      But load times for end users should be optimized for the worst case, so that doesn't help much (I was using it for editing).

      1 reply 0 retweets 0 likes
    5. Casey Muratori‏ @cmuratori 29 May 2016
      Replying to @pervognsen

      Yeah replace "game" here with "tools" or whatever if that makes a usage case more likely?

      1 reply 0 retweets 0 likes
    6. Per Vognsen‏ @pervognsen 29 May 2016
      Replying to @cmuratori

      So, I think the tool case has different trade-offs since it's common to iterate on the same machine.

      1 reply 0 retweets 0 likes
    7. Per Vognsen‏ @pervognsen 29 May 2016
      Replying to @pervognsen @cmuratori

      You can do the super fast mmap serialize with preferred load address and it'll basically work after the first time.

      1 reply 0 retweets 0 likes
    8. Casey Muratori‏ @cmuratori 29 May 2016
      Replying to @pervognsen

      Yes, that it what I was thinking. And you'd have zero load times for something like, you know, a Photoshop thing...

      2 replies 0 retweets 1 like
      Casey Muratori‏ @cmuratori 29 May 2016
      Replying to @cmuratori @pervognsen

      ... it'd just be kind of hiccup-y. But you could edit massive multires stuff and never care.

      1:26 PM - 29 May 2016
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Per Vognsen‏ @pervognsen 29 May 2016
          Replying to @cmuratori

          Indeed. One thing I'll caution is that with mmap-based database formats, you really up the ante for memory scribbles...

          1 reply 0 retweets 0 likes
        3. Per Vognsen‏ @pervognsen 29 May 2016
          Replying to @pervognsen @cmuratori

          lmdb (which you should check out if you haven't) gets around that by using a copy-on-write B-tree with read-only pages.

          1 reply 0 retweets 1 like
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