I wonder how feasible it would be at this point to ship a cross-platform game PC/Mac/Linux/XBone/PS4) that had explicitly based memory?
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... it'd just be kind of hiccup-y. But you could edit massive multires stuff and never care.
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Indeed. One thing I'll caution is that with mmap-based database formats, you really up the ante for memory scribbles...
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But yeah, on of my infinite TODO list is mmap-based "virtual texture" Photoshop.
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Although I actually don't think the hard part of that is really solved by mmap. You can easily do your own on-demand tile cache.
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