I wonder how feasible it would be at this point to ship a cross-platform game PC/Mac/Linux/XBone/PS4) that had explicitly based memory?
Yeah replace "game" here with "tools" or whatever if that makes a usage case more likely?
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So, I think the tool case has different trade-offs since it's common to iterate on the same machine.
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You can do the super fast mmap serialize with preferred load address and it'll basically work after the first time.
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