I don't have enough experience on today's consoles to know what their memory allocation APIs look like...
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... on Win64 it would work _unless_ there are problems with unlucky DLL injections into your process space. Not sure the rules.
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I avoid serialized 64-bit pointers on disk for size reasons. When you do that, you tend to get position-independent data anyway.
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But I've tried what I think you are suggesting, with a preferred load address fast path, requiring fix-up only on the slow path.
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Hate to be a n00b, but... "explicitly based memory"?
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Actually it's probably just how you _used_ to program back when you had control of the whole machine...
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