I love how everyone just goes "Well yes, Vulkan is much slower right now but eventually it will be faster!"http://www.phoronix.com/scan.php?page=article&item=dota-2-vulkan&num=2 …
I don't understand why we're even still pursuing Vulkan at all? Why aren't we just trimming down OpenGL?
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I'm glad we're moving away from binding model, especially with multi-GPU. Aligns with OpenCL / etc.
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OpenGL already (optionally) moved away from the binding model, though, it's just a matter of _requiring_ it.
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Do you think the best part of Vulkan is SPIR-V?
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