So you have to handle them specially, or deal with the consequences, etc.!
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Replying to @cmuratori
awesome. I'll add that to the list of insane win32 shit I have to test
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Replying to @cmuratori
I'm not really sure if there's any practical advantage for keyboard raw input (there definitely is for mouse)
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Replying to @sssmcgrath
I don't know if there is one for keyboards or not. It may be the only way to get input from _multiple_ keyboards distinctly.
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Replying to @cmuratori @sssmcgrath
But I've never actually verified that. It could be that that works with "get source" on regular messages, too...
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Replying to @cmuratori @sssmcgrath
yup, raw input would be one way of handling multiple keyboards. Ran into the problem a few years ago.
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Replying to @FelixK_15 @cmuratori
Why'd you need multiple keyboards? (serious question I can't think of a use case)
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Replying to @sssmcgrath @cmuratori
was during a gamejam for a local multiplayer game. We forgot to bring controllers to properly test.
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Replying to @FelixK_15 @cmuratori
Okay yeah that's literally the only thing I could think of =)
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It'd actually be really nice for a lot of games that don't handle it. Like local multiplayer.
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