Is there a reason why glGenBuffers(1, &a); glNamedBufferStorage(a, ...) wouldn't be legal?
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@nlguillemot@cmuratori This is inconsistent with other DSA functions, which do create the object when operated on without a bind.1 reply 0 retweets 0 likes
Replying to @EricLengyel
@EricLengyel @nlguillemot Yes, it seems to be very wrong as compared to glTextureStorage2DEXT, for example.
8:24 PM - 10 May 2016
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