Is there a reason why glGenBuffers(1, &a); glNamedBufferStorage(a, ...) wouldn't be legal?
@cmuratori (eg., assuming that
glGenBuffers(1, &a);
glBindBuffer(SOMETHING, a);
glBufferStorage(SOMETHING, ...);
works fine)
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@cmuratori (eg., assuming that
glGenBuffers(1, &a);
glBindBuffer(SOMETHING, a);
glBufferStorage(SOMETHING, ...);
works fine)