@cmuratori (eg., assuming that
glGenBuffers(1, &a);
glBindBuffer(SOMETHING, a);
glBufferStorage(SOMETHING, ...);
works fine)
Is there a reason why glGenBuffers(1, &a); glNamedBufferStorage(a, ...) wouldn't be legal?
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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@nlguillemot I had a feeling that might be the case :/ Not sure I understand the reasoning but I guess they want to see the target type?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@nlguillemot@cmuratori This is inconsistent with other DSA functions, which do create the object when operated on without a bind. -
@EricLengyel@nlguillemot Yes, it seems to be very wrong as compared to glTextureStorage2DEXT, for example.
End of conversation
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@nlguillemot@EricLengyel So is the rule that EXT DSA creates, but Core DSA does not?Thanks. Twitter will use this to make your timeline better. UndoUndo
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