@james_austin Mostly just don't use templates or other bad C++ features, and use a single-translation-unit build.
@m18e @james_austin No, the opposite. Use a single translation unit build and _don't_ forward declare, make all statics.
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@cmuratori@m18e@james_austin Those things you're talking about only speed up _less-than-full-project_ builds. -
@cmuratori@m18e@james_austin I have used single-CU builds with some success, but IME the compiler often fatal-error's past ~ 100-200 kLOC. - Show replies
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@cmuratori@m18e@james_austin "make all statics" Does that even matter in a unitybuild? -
@SalmonTheGrey gives the linker less to worry about in the output, but probably not a huge impact
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