@servankeo In case you missed it, 20 years later, the fastest way to call 3D hardware is... an execute buffer :) http://developer.download.nvidia.com/opengl/specs/GL_NV_command_list.txt …
@servankeo It actually ends up being better for ease-of-use eventually anyway, since there's less API calls!
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@cmuratori sure.. need to write test code to debug the buffers.. (people hated doing that) would have been easy to add l8r to api -
@cmuratori and wikipedia on D3D still thinks they are 'extremely awkward to program' ;)
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