@cmuratori Wow! certainly looks like it. thanks for that. (My design decision always was for speed rather than ease of use)
@servankeo In case you missed it, 20 years later, the fastest way to call 3D hardware is... an execute buffer :) http://developer.download.nvidia.com/opengl/specs/GL_NV_command_list.txt …
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@servankeo It actually ends up being better for ease-of-use eventually anyway, since there's less API calls! - Show replies
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