@cmuratori @makc3d @Bocom @owensd In fact _at Microsoft itself_, where St. John comes from, they learned this already.
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Replying to @cmuratori
@cmuratori@makc3d@Bocom@owensd It's like the first fucking thing in Debugging the Development Process, about un-fucking Excel dev.1 reply 0 retweets 2 likes -
Replying to @cmuratori
@cmuratori@makc3d@Bocom@owensd The first thing they talk about for getting development back on track is sending everyone home at 5PM!5 replies 1 retweet 7 likes -
Replying to @cmuratori
@cmuratori@makc3d@Bocom@owensd The long-hours thing is just managerial incompetence, just like everyone says.1 reply 0 retweets 6 likes -
Replying to @cmuratori
@cmuratori@makc3d@Bocom@owensd some people say games are iterative and can't be planned. Discuss.1 reply 0 retweets 1 like -
Replying to @justin_liew
@justin_liew@cmuratori@makc3d@Bocom@owensd iteration and planning are not mutually exclusive.1 reply 0 retweets 0 likes -
Replying to @justin_liew
@justin_liew@LBEaston@cmuratori@makc3d@Bocom@owensd Can you put bounds on something that's unbounded? There are always risks involved.1 reply 0 retweets 0 likes -
Replying to @MussiKara
@MussiKara@justin_liew@LBEaston@makc3d@Bocom@owensd To state the obvious, unbounded things _are never planable_.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@MussiKara@justin_liew@LBEaston@makc3d@Bocom@owensd So they are just as unlikely to go correctly at 80hrs/wk as at 40.2 replies 0 retweets 1 like
@cmuratori @MussiKara @justin_liew @LBEaston @makc3d @Bocom @owensd Though I would argue _more_ likely to go wrong at 80, due to fatigue.
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Replying to @cmuratori
@cmuratori@MussiKara@LBEaston@makc3d@Bocom@owensd burnt-out workers more likely to make irrational decisions: https://www.sciencedaily.com/releases/2015/01/150107204607.htm …1 reply 0 retweets 0 likes -
Replying to @justin_liew
@justin_liew@cmuratori@MussiKara@LBEaston@Bocom@owensd thanks captain ) but is (hours > 40) sufficient condition for burn-out?0 replies 0 retweets 0 likes
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