@cmuratori @marc_b_reynolds @michaelbartnett ... we probably would have been way better off. But we didn't, so it was a decade or so...
@JimKjellin @marc_b_reynolds @michaelbartnett Complexity is a separate axis from the programming model.
-
-
@cmuratori@marc_b_reynolds@michaelbartnett in an ideal world, not when it came to D3D. execute buffers were painful to use, DrawPrim wasnt -
@JimKjellin@marc_b_reynolds@michaelbartnett Sure, but that doesn't mean he wasn't right about the direction. - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.