@cmuratori @marc_b_reynolds @michaelbartnett The first D3D was still Rendermorphics-driven, but once Nick Wilt took over it was switched...
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@cmuratori@marc_b_reynolds@michaelbartnett But I didn't know fuck all so I just assumed SGI/GL was right, but they totally weren't. -
@cmuratori@marc_b_reynolds@michaelbartnett complexity is important though and it's the reason GL isn't replaced by Vulkan - Show replies
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@cmuratori@marc_b_reynolds@michaelbartnett The way I remember it, both hw & sw people hated execute buffers back then =) -
@Sol_HSA@marc_b_reynolds@michaelbartnett Literally everyone but him thought they were a bad idea, IIRC. But he was right. - Show replies
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