@marc_b_reynolds @michaelbartnett "Had" is probably the wrong word. "Was" might be more correct.
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Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett The first D3D was still Rendermorphics-driven, but once Nick Wilt took over it was switched...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett ... to a DrawPrim model. Ironically, Servan Keondjian was _actually totally right_...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett ... and everyone else was wrong, so if people had listened to him, well...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett ... we probably would have been way better off. But we didn't, so it was a decade or so...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett ... before things came back to the way he had envisioned it at RenderMorphics :/1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett Like I said, it's all a bit too long to talk about on Twitter, but basically he figured out...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett ... the key insight which was that everything would come down to bus bandwidth.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett Hence D3D1 was built on the concept of "execute buffers", which minimized GPU transfer.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett Not only is it _exactly_ what we do now, 20 years later, but if we'd stuck with his idea...1 reply 0 retweets 1 like
@cmuratori @marc_b_reynolds @michaelbartnett ... _they would have been programmably spec'd_ so you could code them directly :/
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Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett So, yeah. Oops. Wish I was a good coder back then, I could have helped point this out.2 replies 0 retweets 2 likes -
Replying to @cmuratori
@cmuratori@marc_b_reynolds@michaelbartnett But I didn't know fuck all so I just assumed SGI/GL was right, but they totally weren't.1 reply 0 retweets 0 likes - Show replies
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