@marc_b_reynolds @cmuratori That was Direct3D specifically though, right? Or did it all come out at the same time? I didn't start until Dx7
@cmuratori @marc_b_reynolds @michaelbartnett ... the key insight which was that everything would come down to bus bandwidth.
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@cmuratori@marc_b_reynolds@michaelbartnett Hence D3D1 was built on the concept of "execute buffers", which minimized GPU transfer. -
@cmuratori@marc_b_reynolds@michaelbartnett Not only is it _exactly_ what we do now, 20 years later, but if we'd stuck with his idea... - Show replies
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