@cmuratori @michaelbartnett Like I said elsewhere...MS bought Rendermorphics who did all the hard work is the way I remember it.
@cmuratori @marc_b_reynolds @michaelbartnett Like I said, it's all a bit too long to talk about on Twitter, but basically he figured out...
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@cmuratori@marc_b_reynolds@michaelbartnett ... the key insight which was that everything would come down to bus bandwidth. -
@cmuratori@marc_b_reynolds@michaelbartnett Hence D3D1 was built on the concept of "execute buffers", which minimized GPU transfer. - Show replies
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