@cmuratori I'd like to avoid shipping a 32-bit version of @molly1935, because cutting down on the number of SKUs is nice for tiny teams...
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@cmuratori@molly1935 This is only really a question on Windows, BTW, since Mac/Linux/Console/iOS markets seem solidly 64-bit now. - Show replies
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@cmuratori Steam hardware survey says about 11% of users have a 32-bit version of Windows. -
@cmuratori That's probably a larger absolute number of people than you'd find on secondary platforms like OS X and Linux? - Show replies
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@cmuratori I'm trying but I still have 1 dependency (@awesomium) which don't have a 64bit Windows version yet, so all is ready but that.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori We looked at Steam stats for our own games and decided to go 64-bit for next title; the 32-bit market was low single-digits. -
@ivanassen That is really good information - thanks!
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@Ben_Quintero@pervognsen@cmuratori lol :) in many cases these sort of micro decisions end up being hard to generalise into a talk, I guess -
@mmalex@Ben_Quintero@pervognsen@cmuratori x32? *hurridly shuffles out the door*
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@cmuratori I'm finding more and more indie devs releasing 64bit only within the last 3 months. 2016 seems to be the year.Thanks. Twitter will use this to make your timeline better. UndoUndo
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