@cmuratori I never really considered the fact that linear algebra wasn't really a thing in the early-mid 90s for pro-programmers. it's weird
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Replying to @sssmcgrath
@sssmcgrath@cmuratori Hmm, no reason for *non*-3D programmers to know it. But it was well known in 3D; 1981 Byte: https://archive.org/stream/byte-magazine-1981-03/1981_03_BYTE_06-03_Programming_Methods#page/n57/mode/2up …1 reply 1 retweet 4 likes -
Replying to @nothings
@nothings@cmuratori Did you learn/apply linear algebra in school Sean? when was it obvious it was "the" solution as is it now?1 reply 0 retweets 0 likes -
Replying to @sssmcgrath
@sssmcgrath@cmuratori When I read that Byte magazine article in high school!2 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@sssmcgrath Similarly, the thing that started this discussion on tonight's HH was BSPs, which were "new" to games ~1990.3 replies 0 retweets 2 likes -
Replying to @cmuratori
@cmuratori@nothings afaik doom was the first game to do bsp trees, but Carmack learned it from a paper of another real time application4 replies 0 retweets 0 likes -
Replying to @sssmcgrath
@sssmcgrath@nothings Looking at Wikipedia now, it claims _1969_ :) https://en.wikipedia.org/wiki/Binary_space_partitioning …2 replies 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@sssmcgrath@nothings I don't remember where Carmack learned it, but yes, it was from some published source.2 replies 0 retweets 0 likes
@cmuratori @sssmcgrath @nothings He stated that at some point - he never claimed to have (re)nvented it.
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