@cmuratori I never really considered the fact that linear algebra wasn't really a thing in the early-mid 90s for pro-programmers. it's weird
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Replying to @sssmcgrath
@sssmcgrath@cmuratori Hmm, no reason for *non*-3D programmers to know it. But it was well known in 3D; 1981 Byte: https://archive.org/stream/byte-magazine-1981-03/1981_03_BYTE_06-03_Programming_Methods#page/n57/mode/2up …1 reply 1 retweet 4 likes -
Replying to @nothings
@nothings@cmuratori Did you learn/apply linear algebra in school Sean? when was it obvious it was "the" solution as is it now?1 reply 0 retweets 0 likes -
Replying to @sssmcgrath
@sssmcgrath@cmuratori When I read that Byte magazine article in high school!2 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@sssmcgrath Similarly, the thing that started this discussion on tonight's HH was BSPs, which were "new" to games ~1990.3 replies 0 retweets 2 likes
@cmuratori @nothings @sssmcgrath But they had been around in the high-end simulation community for a long time, IIRC.
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