@cmuratori @handmade_hero I can't fit this in a tweet
(the link mentioned in the screenshot https://www.youtube.com/watch?v=I5fNrmQYeuI&t=7m21s …)pic.twitter.com/PDjGl25JCv
I'm worried that the baby thinks people can't change.
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@cmuratori @handmade_hero I can't fit this in a tweet
(the link mentioned in the screenshot https://www.youtube.com/watch?v=I5fNrmQYeuI&t=7m21s …)pic.twitter.com/PDjGl25JCv
@ileacristian @handmade_hero We support both! You can currently run the game via software only or via OpenGL.
@cmuratori last I had seen(month or two ago) you were basically writing the software rendered buffer to a texture and using a quad...(1/2)
@cmuratori is that still the case, or are you doing "fancier" OGL rendering now too?
@ZebraCakes It's not particularly fancy, but it has a full hardware path now (eg., GPU does all rendering).
@cmuratori @ZebraCakes But we haven't done anything more modern like managing our own vertex buffers, etc.
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