@cmuratori @ileacristian @handmade_hero The reason I show how to use OpenGL is because _it is not a library_. It's a hardware interface.
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Replying to @cmuratori
@cmuratori@ileacristian@handmade_hero There is no way to access GPUs in Windows without it, D3D, or Vulkan. You _have_ to use one.2 replies 0 retweets 3 likes -
Replying to @cmuratori
@cmuratori@ileacristian@handmade_hero if OpenGL, Vulkan or D3D can access the GPU then there is a way to do it, as they just do that.1 reply 0 retweets 0 likes -
Replying to @KamelioLoveless
@cmuratori@handmade_hero Hmm... In the QA video you say something that sounds like what@KamelioLoveless says above. All code raw.1 reply 0 retweets 0 likes -
Replying to @ileacristian
@ileacristian@cmuratori@KamelioLoveless No, you can't. Not unless you get a driver signing certificate and require users to run as admin.1 reply 0 retweets 3 likes -
Replying to @cmuratori
@cmuratori@ileacristian@KamelioLoveless And even if you did that, you would not actually be able to program that GPUs properly...1 reply 0 retweets 2 likes -
Replying to @cmuratori
@cmuratori@ileacristian@KamelioLoveless ... because large swaths of their hardware are undocumented.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@ileacristian@KamelioLoveless Your game would also not run on any future GPUs, either, only the ones you specifically coder for.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@ileacristian@KamelioLoveless And finally, your game would have to run exclusively, so nothing else would run on the GPU.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@ileacristian@KamelioLoveless Since you're not tying into the system driver at that point.1 reply 0 retweets 0 likes
@cmuratori @ileacristian @KamelioLoveless Etc., etc.
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