@ryangreen8 Could you expand on why you think "Let's Plays" of linear games cause poor sales when Firewatch et al do not have this problem?
@ryangreen8 Well, I don't care one way or the other, but I was trying to evaluate your argument and it was predicated on this.
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@cmuratori@ryangreen8 Eg., in order to say there's an issue at all, it first has to be demonstrated that sales were materially affected. -
@cmuratori@ryangreen8 You seemed to start with the premise that they were, and I have a hard time getting there. - Show replies
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