@flibitijibibo @sssmcgrath They specifically say you need to use PBOs from multiple threads to get full overlap: http://on-demand.gputechconf.com/gtc/2012/presentations/S0356-GTC2012-Texture-Transfers.pdf …
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@cmuratori@flibitijibibo@sssmcgrath Maybe they've changed something in the past 3 years, though, and it's not necessary anymore? -
@cmuratori@flibitijibibo@sssmcgrath ARB_buffer_storage is from ~2013. Map memory from single GL thread, other threads fill in memory.
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