@flibitijibibo This might be relevant to @cmuratori
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Replying to @sssmcgrath
@sssmcgrath@flibitijibibo We don't multithread GL in that way. We just have dummy contexts for overlapping texture downloads.1 reply 0 retweets 1 like
@cmuratori @sssmcgrath @flibitijibibo This is _supposed_ to be the recommended method as per nVidia...
4:19 PM - 14 Mar 2016
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