@DaveRicoZ That'd be the best case. No other network traffic, full theoretical speed, smallest game :)
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Replying to @cmuratori
@cmuratori yeah well, that's also assuming media size would increase 10x faster than transfer speed, more or less.1 reply 0 retweets 0 likes -
Replying to @DaveRicoZ
@cmuratori I see your reasoning, but I feel game/media size depends not only on avg storage space, but also broadband speeds.1 reply 0 retweets 2 likes -
Replying to @DaveRicoZ
@DaveRicoZ Yes, it is certainly plausible that games will just stay limited to the download speed.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@DaveRicoZ I am only really talking about the case where they expand to take advantage of the home machine.3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori Web-streaming of resources needed on demand? But when will the Hardware be there to juggle this amount of asset data?2 replies 0 retweets 0 likes -
Replying to @JimDidriksen
@JimDidriksen At least in theory, X-Point will usher in an era of 1+TB storage that is 7x faster than today's flash drives.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@JimDidriksen So we're talking 2018 timeframe for completely rethinking how much asset data is "quickly accessible" to games.1 reply 0 retweets 2 likes -
Replying to @cmuratori
@cmuratori This sounds so cool, so next its how close they could get it to the CPU could it become a Terabyte LX cache.1 reply 0 retweets 0 likes -
Replying to @JimDidriksen
@JimDidriksen DRAM is the L4 cache now, I guess would be the right way to say it.1 reply 0 retweets 2 likes
@cmuratori @JimDidriksen So it's L1->L2->L3->DRAM->XPOINT.
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Replying to @cmuratori
@cmuratori@JimDidriksen Sounds like we might want all 64 bits of that address space sometime soon, no?0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
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