Trying to think about out how games are going to be (physically) distributed in the future, and I honestly don't know :/
@cmuratori @vurrow Off-line rendered films, for example, often exceed 16GBs _per frame_ of texture data, etc.
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@cmuratori maybe procedural games will become more of a necessity, rather than a feature.Thanks. Twitter will use this to make your timeline better. UndoUndo
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