Does anyone from @nvidia happen to know why their drivers seem to require all shared OpenGL contexts to be created on the main thread?
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Replying to @flibitijibibo
@flibitijibibo@mmozeiko@nvidia That only helps you with the CPU side. Your GPU rendering will still stall on the texture.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@flibitijibibo@mmozeiko@nvidia I'm talking about the case where you want to download a texture and not stall on it.1 reply 0 retweets 0 likes
@cmuratori @flibitijibibo @mmozeiko @nvidia AFAIK you can't do that with a single context, because single context cmds are synchronized.
4:44 PM - 11 Mar 2016
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