Does anyone from @nvidia happen to know why their drivers seem to require all shared OpenGL contexts to be created on the main thread?
@flibitijibibo @mmozeiko @nvidia That only helps you with the CPU side. Your GPU rendering will still stall on the texture.
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@cmuratori@flibitijibibo@mmozeiko@nvidia I'm talking about the case where you want to download a texture and not stall on it. -
@cmuratori@flibitijibibo@mmozeiko@nvidia AFAIK you can't do that with a single context, because single context cmds are synchronized.
End of conversation
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