Does anyone from @nvidia happen to know why their drivers seem to require all shared OpenGL contexts to be created on the main thread?
@cmuratori @mikekasprzak @crypticsea @nvidia So "many threads with one context each" works fine (or is supposed to).
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@cmuratori@mikekasprzak@crypticsea@nvidia "Many contexts on one thread" is the thing OpenGL can't do - you'd have to constantly swap. -
@cmuratori@nvidia I was under the impression there was something special about the main thread somewhere (iOS?) but I can't find it. - Show replies
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