Does anyone from @nvidia happen to know why their drivers seem to require all shared OpenGL contexts to be created on the main thread?
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@cmuratori@mikekasprzak@crypticsea@nvidia So "many threads with one context each" works fine (or is supposed to). -
@cmuratori@mikekasprzak@crypticsea@nvidia "Many contexts on one thread" is the thing OpenGL can't do - you'd have to constantly swap. - Show replies
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