Does anyone from @nvidia happen to know why their drivers seem to require all shared OpenGL contexts to be created on the main thread?
@mikekasprzak @crypticsea @nvidia Not that I know of? OpenGL allows as many threads as you want to have OpenGL contexts on them...
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@cmuratori@mikekasprzak@crypticsea@nvidia ... the "design flaw" part is that you can only have one context active on each thread. -
@cmuratori@mikekasprzak@crypticsea@nvidia So "many threads with one context each" works fine (or is supposed to). - Show replies
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