@cmuratori @nvidia We'd like to discuss it on @handmade_hero tonight, but we don't know why it is happening, and it is not a problem on AMD.
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@cmuratori@nvidia@handmade_hero My game creates the context on a non-main Thread but keeps all context usage in this thread... - Show replies
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@cmuratori@crypticsea@nvidia Isn't this just an OpenGL design flaw in general? -
@mikekasprzak@crypticsea@nvidia Not that I know of? OpenGL allows as many threads as you want to have OpenGL contexts on them... - Show replies
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@cmuratori@nvidia if you get a good answer/solution, please post it.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@nvidia Pinging@flibitijibibo, any idea why creating GL contexts on thread shared with main thread fails on Nvidia drivers?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@flibitijibibo@mmozeiko@nvidia Is there any other way to overlap texture downloads, though? Maybe switch contexts on main thread briefly?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@flibitijibibo@mmozeiko@nvidia Yeah that part is not what I'm talking about. I'm talking about overlapping the _transfer_.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@flibitijibibo@mmozeiko@nvidia That only helps you with the CPU side. Your GPU rendering will still stall on the texture. -
@cmuratori@flibitijibibo@mmozeiko@nvidia I'm talking about the case where you want to download a texture and not stall on it. - Show replies
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