@cmuratori PBO would allow to upload texture to GPU without creating context for threads. Main thread would create PBO, map it to main mem,
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@cmuratori@mmozeiko So in theory you could do _both_ depending on what you were trying to pipeline. -
@cmuratori@mmozeiko https://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf … Has some numbers on different approaches.
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